
Low Orbit
Feature film — 412 shots, CG & environments
Pick a single discipline or hand us the whole sequence. Our departments share one pipeline, so nothing gets lost between them.
Each card opens a full overview with capabilities, workflow, related projects and answers to common questions.
Seamless integration of plates, CG and elements. Clean-up, keying, set extensions and invisible fixes that hold up on the biggest screen.
Hero creatures, vehicles and digital doubles — modelled, rigged, groomed and animated to perform alongside real actors.
Fire, water, smoke, destruction and magic. Physically grounded simulations art-directed down to the last particle.
Digital matte paintings and full 3D worlds — cityscapes, alien horizons and period recreations built for camera moves.
Real-time LED volume content, in-camera VFX and on-set tech support so directors see the final world while they shoot.
Plan complex sequences before the cameras roll, then lock edits faster with rough comps that show the story early.
Shaders, textures and lighting studies that define how every CG asset responds to light before it reaches a shot.
Paint, roto and prep that make every other department faster — rig removal, marker removal and pixel-accurate mattes.
Title sequences, screen graphics and in-world interfaces designed to feel native to the film they live in.
A quick reference for producers: the core capabilities of every team, and where to read more.
Compositing is where every layer of a shot finally becomes one image. Our compositors integrate plates, CG and practical elements so the result reads as a single photographed moment.
From hero creatures to vehicles and digital doubles, our CG department builds assets that hold up in close-up and perform convincingly next to real actors.
Fire, water, smoke, destruction and magic — physically grounded simulations that are still art-directable down to the last particle.
Digital matte paintings and full 3D worlds — cityscapes, alien horizons and period recreations built to survive real camera moves.
Real-time LED volume content, in-camera VFX and on-set technical support, so directors see the final world while they shoot.
Plan complex sequences before the cameras roll, then lock edits faster with rough comps that show the story early.
Look development defines how every CG asset responds to light, so creatures, vehicles and props sit naturally in any plate they are dropped into.
Paint, roto and plate preparation that make every other department faster — and the invisible fixes that save shots on set.
Title sequences, screen graphics and in-world interfaces designed to feel native to the story they live in.
A clear, five-stage process with fixed review points, so you always know where every shot stands.
We read the script, bid every shot and agree budget and schedule up front.
Sequences are blocked in 3D so camera, lenses and timing are solved early.
Our supervisors capture HDRIs, lidar and reference so post runs smoothly.
Assets, FX and comps move through weekly dailies with your team.
Final EXRs in ACES, conformed and QC'd to studio and streamer specs.
We bid shot by shot from your script or cut, so you see exactly where the budget goes. Fixed bids are available once the edit is locked.
A script, storyboard or rough cut is enough to start. Plate lists, reference and a target delivery date help us tighten the numbers.
Changes are tracked shot by shot. We flag cost or schedule impact before work continues, so nothing is billed without your sign-off.
Send us your script, storyboard or rough cut. We reply within one working day with questions or a first bid.