Every layer of the image, under one roof

Pick a single discipline or hand us the whole sequence. Our departments share one pipeline, so nothing gets lost between them.

9 disciplinesOne shared pipeline

What each department delivers

A quick reference for producers: the core capabilities of every team, and where to read more.

  1. 01

    Compositing

    Compositing is where every layer of a shot finally becomes one image. Our compositors integrate plates, CG and practical elements so the result reads as a single photographed moment.

    • Plate integration and CG lighting match
    • Keying for blue and green screen
    • Set extensions and sky replacement
    • Beauty, de-ageing and cosmetic fixes
    Explore →
  2. 02

    CG & Animation

    From hero creatures to vehicles and digital doubles, our CG department builds assets that hold up in close-up and perform convincingly next to real actors.

    • Modelling and sculpting
    • Rigging and creature setup
    • Groom, cloth and muscle simulation
    • Keyframe and motion-capture animation
    Explore →
  3. 03

    FX Simulation

    Fire, water, smoke, destruction and magic — physically grounded simulations that are still art-directable down to the last particle.

    • Pyro — fire, smoke and explosions
    • Rigid-body destruction
    • Water, ocean and splash simulation
    • Particles, debris and atmospherics
    Explore →
  4. 04

    Environments

    Digital matte paintings and full 3D worlds — cityscapes, alien horizons and period recreations built to survive real camera moves.

    • 2.5D and full 3D matte painting
    • Set extensions and skylines
    • Period and historical recreations
    • Sky and day-for-night replacement
    Explore →
  5. 05

    Virtual Production

    Real-time LED volume content, in-camera VFX and on-set technical support, so directors see the final world while they shoot.

    • Unreal Engine environment builds
    • LED volume content optimisation
    • Virtual scouting and tech-vis
    • On-set real-time operators
    Explore →
  6. 06

    Previs & Postvis

    Plan complex sequences before the cameras roll, then lock edits faster with rough comps that show the story early.

    • Sequence previs with real lens data
    • Pitchvis for development
    • Tech-vis for camera, crane and rig planning
    • Postvis temp comps for editorial
    Explore →
  7. 07

    Look Development

    Look development defines how every CG asset responds to light, so creatures, vehicles and props sit naturally in any plate they are dropped into.

    • Physically based shading
    • Texture painting and material scans
    • Lighting studies under multiple HDRIs
    • Turntables against plate lighting
    Explore →
  8. 08

    Cleanup & Rotoscoping

    Paint, roto and plate preparation that make every other department faster — and the invisible fixes that save shots on set.

    • Rotoscoping and articulate mattes
    • Rig, wire and tracking-marker removal
    • Boom, crew and reflection clean-up
    • Clean plate creation
    Explore →
  9. 09

    Motion Graphics

    Title sequences, screen graphics and in-world interfaces designed to feel native to the story they live in.

    • Main and end title sequences
    • Screen and UI graphics for set and post
    • HUD and in-world interfaces
    • Map, data and diagram animation
    Explore →

From first sketch to final pixel

A clear, five-stage process with fixed review points, so you always know where every shot stands.

  1. 01

    Breakdown

    We read the script, bid every shot and agree budget and schedule up front.

  2. 02

    Previs

    Sequences are blocked in 3D so camera, lenses and timing are solved early.

  3. 03

    On-set supervision

    Our supervisors capture HDRIs, lidar and reference so post runs smoothly.

  4. 04

    Build & comp

    Assets, FX and comps move through weekly dailies with your team.

  5. 05

    Delivery

    Final EXRs in ACES, conformed and QC'd to studio and streamer specs.

How services are priced

All questions →
How do you price a project?

We bid shot by shot from your script or cut, so you see exactly where the budget goes. Fixed bids are available once the edit is locked.

What do you need from us to prepare a bid?

A script, storyboard or rough cut is enough to start. Plate lists, reference and a target delivery date help us tighten the numbers.

What happens if the edit changes after we start?

Changes are tracked shot by shot. We flag cost or schedule impact before work continues, so nothing is billed without your sign-off.

Have a shot that seems impossible?

Send us your script, storyboard or rough cut. We reply within one working day with questions or a first bid.

Studio
3290 Albert Street
Canberra 5311