
Ember & Ash
Feature — fire & destruction
Fire, water, smoke, destruction and magic — physically grounded simulations that are still art-directable down to the last particle.
Simulation is physics, but a shot is storytelling. We start every FX task by agreeing what the effect needs to communicate — scale, danger, wonder — and then build the simulation to serve that idea.
Our FX artists work in Houdini with a shared library of tools for pyro, destruction and fluids. Low-resolution previews are reviewed for timing and shape before the heavy simulation runs, so creative notes never cost a week of render time.
Final passes are delivered with the AOVs and holdouts compositors need to integrate them into the plate.
Fixed review points at every stage, so you always know where each shot stands.
We read the script, bid every shot and agree budget and schedule up front.
Sequences are blocked in 3D so camera, lenses and timing are solved early.
Our supervisors capture HDRIs, lidar and reference so post runs smoothly.
Assets, FX and comps move through weekly dailies with your team.
Final EXRs in ACES, conformed and QC'd to studio and streamer specs.
Often that is the best result. We shoot or source practical elements where they help and extend them with simulation.
We block timing and shapes with fast low-resolution passes for approval before running high-resolution simulation.
Send us your script, storyboard or rough cut. We reply within one working day with questions or a first bid.