
Low Orbit
Feature film — 412 shots, CG & environments
From hero creatures to vehicles and digital doubles, our CG department builds assets that hold up in close-up and perform convincingly next to real actors.
Believable CG starts with reference. Before a single polygon is modelled we gather photography, scans and motion reference so every asset is grounded in something real.
Assets move through modelling, rigging, look development and animation with turntable reviews at each stage. Directors approve designs early, and animation is blocked against the edit so performance decisions are made in context.
Every asset is built to be reused across a show — the same creature can appear in a wide establishing shot and a close-up without rebuilding.
Fixed review points at every stage, so you always know where each shot stands.
We read the script, bid every shot and agree budget and schedule up front.
Sequences are blocked in 3D so camera, lenses and timing are solved early.
Our supervisors capture HDRIs, lidar and reference so post runs smoothly.
Assets, FX and comps move through weekly dailies with your team.
Final EXRs in ACES, conformed and QC'd to studio and streamer specs.
Yes. We start from your concepts, run sculpt and turntable reviews, and only move to rigging once the design is approved.
We can work with captured data from your stage or a partner facility, and we clean and keyframe on top for performance.
Send us your script, storyboard or rough cut. We reply within one working day with questions or a first bid.