
Low Orbit
Feature film — 412 shots, CG & environments
Compositing is where every layer of a shot finally becomes one image. Our compositors integrate plates, CG and practical elements so the result reads as a single photographed moment.
Compositing is the last creative step before a shot goes to the grade, and the place where small details decide whether an effect is believed. Edge quality, black levels, lens character, grain and motion blur all have to agree before an audience stops looking at the trick and starts watching the story.
Our compositing team works inside the same pipeline as CG, FX and environments, so lighting passes, AOVs and holdouts arrive in the format compositors expect. That keeps iterations fast and lets us answer notes in hours rather than days.
We comp in Nuke against ACES by default and can work to any show LUT or colour pipeline your DI facility provides.
Fixed review points at every stage, so you always know where each shot stands.
We read the script, bid every shot and agree budget and schedule up front.
Sequences are blocked in 3D so camera, lenses and timing are solved early.
Our supervisors capture HDRIs, lidar and reference so post runs smoothly.
Assets, FX and comps move through weekly dailies with your team.
Final EXRs in ACES, conformed and QC'd to studio and streamer specs.
Yes. Share your show LUT, CDLs and a few graded reference frames and we build our comps against the same colour pipeline.
Yes. Single-shot fixes and small clean-up packages run on a fast track with the same senior compositors.
Send us your script, storyboard or rough cut. We reply within one working day with questions or a first bid.